For the last few decades, the video game industry has been developing increasingly sophisticated virtual environments. These worlds – made famous by games like Fortnite, Call of Duty and World of Warcraft – now captivate over two and a half billion people worldwide.
Improbable was founded on the belief that these vast, richly detailed worlds will go beyond entertainment and make a profound and hugely beneficial impact on many diverse areas of our lives. We also believe that the same technology that promises to transform our societies, cultures and economies can help preserve them.
That’s why, alongside our games business, we’ve built a global defence business devoted to applying our technologies and skills to serve the needs of government and the national security community.
We’re focused on two things: making allied defence organisations more effective on operations and helping governments design and implement better policies to meet the ever-evolving, fast-moving challenges they face.Join the team
Founded in 2012 and headquartered in London, Improbable employs more than 800 staff.
Our games business provides better ways to make multiplayer games and helps multiplayer developers to meet any challenge. We supply managed hosting and orchestration, networking, online services and development tools, as well as advice, support and full co-development. Our three studios also make innovative multiplayer titles using our own technology.
Improbable’s defence business, based in London and Washington DC, builds on the foundation of Improbable’s games technology. We combine this with specific expertise in computational modelling, AI, data analytics and other areas relevant to defence and national security applications.
We work across the NATO alliance and with a range of industry partners to transform planning, training and decision support in the government, defence and security community.Press and investor enquiries