As the UK and our allies enter a new era of long-term strategic competition, our adversaries are looking to challenge us on every front. They’ll compete politically, commercially, economically, diplomatically, psychologically and militarily – and all the time.
In the face of such a complex, fast-moving and interrelated range of threats, our governments and armed forces are striving to transform how they plan, train and operate.
At I/ITSEC this year, Improbable’s defence division will be demonstrating how we’re working with partners from across industry and academia to make this transformation possible.
If you’d like to experience the latest generation of synthetic environment capabilities for planning, training and decision support, please email the team at email@example.com to arrange a demonstration. You’ll find us at stand 1248.Book a meeting
Enhancing operational and strategic decision support
Our operational analysis & decision support demonstration simulates a missile and disinformation strike on an urban environment and tracks its impact on the mobilization times and attrition rates of reserve forces and civilians in a simulated city that can be run in real time or faster than real time.
The demonstration shows the flexibility and extensibility of Improbable's platform, the ease at which additional model integrations can occur, and our platform's ability to capture key strategic or operational level analytics over the course of a simulation.
Transforming collective training
Our collective training capability shows how a single platform can support a wide range of organizations from across industry and academia, and help our armed forces train faster and more efficiently.
The technology demonstrator comprises immersive and scalable collective training solutions, with more than 5,000 simulated users interacting within a realistic environment in real time.
Harnessing the power of commercial game - development technology
Improbable's games business recently developed an experimental gameplay mode that allows thousands of distributed players to enter a virtual world simultaneously, pushing the limits on player density and scale.
Improbable's defense business was able to take the innovations from our commercial games business and, within six weeks, augment it to serve defense needs, proving the ability to quickly leverage this technology for anything from military training to readiness and battlefield effectiveness.
1030-1200 ET – Room 330ABCD
Congressional Modeling and Simulation Caucus
Improbable’s Jennifer McArdle acts as session chair for a discussion with Congressional leadership from the Modeling and Simulation Congressional Caucus.
1400 ET – Room 320C
Growing People: Generating Realistic Populations and Explainable, Goal-Directed Behavior
Improbable’s Ashley Fehr and Joseph Stoffa join the National Geospatial Intelligence Agency’s Joshua White and Jared Newton to discuss how the DOD and IC can use synthetic population generation to interrogate the past, understand the present, and explore the future.
1600 ET – Room 320GH
Navy Vision from the Training Systems’ Program Managers
Improbable’s Sean Osmond acts as session chair for a conversation with a panel of U.S. Navy and senior civilian leaders discussing the year’s training and acquisition highlights and share their strategic vision.
1400– 1530 ET – Room 310AB
A New American Way of Training
Improbable’s Jennifer McArdle joins a panel of retired and current DOD senior officials to discuss how the United States should reconceptualize training by innovating and accelerating into the future towards ‘A New American Way of Training’.
0830 ET – Room 320D
Scaffolding the Future: Contested and Complex Battlespace
Improbable’s Jennifer McArdle is the deputy on a discussion around simulation evaluation, identifying appropriate skills for human-agent teaming, and new theoretical approaches to estimate learning abilities.
1030 ET – Room 320D
Designing the Future of Training
Improbable’s Sean Osmond acts as a session deputy for a group of discussions around accelerating Marine Corps training through innovation, modular and multimodal: delivering distributed and scalable technical training, and bringing the debrief into three dimensions with augmented reality.